tea/vendor/gopkg.in/src-d/go-billy.v4/README.md

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# go-billy [![GoDoc](https://godoc.org/gopkg.in/src-d/go-billy.v4?status.svg)](https://godoc.org/gopkg.in/src-d/go-billy.v4) [![Build Status](https://travis-ci.com/src-d/go-billy.svg)](https://travis-ci.com/src-d/go-billy) [![Build status](https://ci.appveyor.com/api/projects/status/vx2qn6vlakbi724t?svg=true)](https://ci.appveyor.com/project/mcuadros/go-billy) [![codecov](https://codecov.io/gh/src-d/go-billy/branch/master/graph/badge.svg)](https://codecov.io/gh/src-d/go-billy)
The missing interface filesystem abstraction for Go.
Billy implements an interface based on the `os` standard library, allowing to develop applications without dependency on the underlying storage. Makes it virtually free to implement mocks and testing over filesystem operations.
Billy was born as part of [src-d/go-git](https://github.com/src-d/go-git) project.
## Installation
```go
go get -u gopkg.in/src-d/go-billy.v4/...
```
## Usage
Billy exposes filesystems using the
[`Filesystem` interface](https://godoc.org/github.com/src-d/go-billy#Filesystem).
Each filesystem implementation gives you a `New` method, whose arguments depend on
the implementation itself, that returns a new `Filesystem`.
The following example caches in memory all readable files in a directory from any
billy's filesystem implementation.
```go
func LoadToMemory(origin billy.Filesystem, path string) (*memory.Memory, error) {
memory := memory.New()
files, err := origin.ReadDir("/")
if err != nil {
return nil, err
}
for _, file := range files {
if file.IsDir() {
continue
}
src, err := origin.Open(file.Name())
if err != nil {
return nil, err
}
dst, err := memory.Create(file.Name())
if err != nil {
return nil, err
}
if _, err = io.Copy(dst, src); err != nil {
return nil, err
}
if err := dst.Close(); err != nil {
return nil, err
}
if err := src.Close(); err != nil {
return nil, err
}
}
return memory, nil
}
```
## Why billy?
The library billy deals with storage systems and Billy is the name of a well-known, IKEA
bookcase. That's it.
## License
Apache License Version 2.0, see [LICENSE](LICENSE)